![]() The first one wanted to trick players into thinking that they missed a title by calling this one Drag-On Dragoon 4 and have the story search for the "missing piece" of the series. He also mentioned within the same interview a couple ideas he wanted to do for this entry but were rejected. In a Dengeki Online interview, he says that it's a story about "searching" for something. He had to fight to keep a female protagonist and Zero's eye-flower, as he believes it will offer a different flavor to the story. Yoko "aims to do neither" while keeping true to the spirit of the Drakengard series. Yoko said that Drakengard fans frequently request a dark story according to surveys from Square-Enix and Shiba personally wants a story like Nier. Shiba believes that it was refused due to a trend at the time which sought to appeal to light gamers with a lighter atmosphere. When he presented the game to Cavia's parent division, AQ Interactive, it was shut down. Shiba had continued to pitch the idea of creating Drag-On Dragoon 3, and he too met difficulties due to Cavia's termination. ![]() He was planning to continue expanding the Nier continuity, but his plans were cut short when Cavia disbanded and Yousuke Saito ( Nier's producer) became busy managing Dragon Quest X. In Yoko's eyes, Nier is his personal Drag-On Dragoon 3. Yoko felt that he wasn't up to the task at the time and refused. Give me more of that and I'll be stoked.According to a Famitsu interview, Takamasa Shiba presented the idea of creating a sequel to Drakengard 2 many years ago to Taro Yoko. Frozen Wilds is a really solid experience top to bottom and a far more focused adventure that plays to New Dawn's greatest strengths. It was a good start, but too often the wrong focus. Horizon 2 as just more of New Dawn would be disappointing. It's a bit denser, but not at the cost of feeling like wilderness, and had more regularly interesting visual setpieces or contextual landmarks to observe and explore. Frozen Wilds remedies this by being much, much more interesting as a landmass. It's too inconsistent and lacks natural presentation that something like The Witcher 3 has, which balanced organic, believable distribution of locations with said locations being enticing to explore and discover. A lot of of New Dawn's map is just empty nothingness, which is interesting I guess, but also devoid of interesting old world ruins and set pieces to explore or not even having much in the way of intriguing natural set pieces. This dramatically elevates the experience of meeting and talking to people, and seeing through quests.Īnd on top of this I just generally felt the world came together far better with interesting, old world points of interests and natural vistas. Lip syncing is vastly improved, and all cutscenes (major setpieces and dialogue exchanges) seemed to have more camera cuts and various angles, presenting dialogue as more dynamic and interesting. The production quality of cutscenes and whatnot is also higher. On top of this it also means you'll fight robots more frequently than humans, which highlights the strengths of Horizon's combat design instead of its flaws. This premise alone is vastly more interesting to me, as these moments were also the most interesting in the main game (like the old overgrown city, exploring the long destroyed skyscrapers). Instead of exploring a world that feels largely restablished and decently conquered by a new civilisation, you're instead forced to explore an area where humans are still fighting to survive and much of the wilderness has been lost to the robots. Which, while still impressive, is too infrequently not the backbone of Horizon's main story arc.įrozen Wilds reshifts the main game's focus into the uninhabitable and unknown. ![]() Exploring abandoned human structures and uncovering what came before, in addition to conquering the robots, is where Horizon always stood highest. New Dawn's biggest issue is that the game structure repeatedly focuses on horrendous human combat and stealth, inside human populated areas, when the game's strengths and appeal almost entirely revolve around its post apocalyptic setting and the robot dinosaurs. Horizon: The Frozen Wilds is vastly superior to the main game and is the experience that gives me confidence in the inevitable sequel.
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